![]() ![]() ![]() Post is starting on location, and VR is no exception. Well, just like, and I can’t believe I’m saying this, regular old 2D Video, the line between production and post has blurred. It also somewhat future proofs you as VR technology begins to more easily incorporate perceptual audio into post workflows and presentation technology. Record the talent in mono as you’ve normally done, and manipulate it in post. (click to enlarge)Īlso, the knee-jerk reaction is to try and record your talent in stereo or with surround sound mics. Stitching issues caused by parallax and proximity. As we’re focusing on tech, I’ll skip the more artistic guidelines.įirst: Talent: Don’t get to close to the camera.Īnyone closer than 6 feet to the camera rig can get really distorted. There are some basic guidelines for shooting. Seriously, spend the time and get it right on set. ![]() Any difference between the cameras, from a visual or metadata standpoint, will not be easily solved in post. Lastly, if you can, jam sync all of the cameras for common time code. Try and shoot in a flatter look, too – so when you do start color grading, it’ll be easier to balance the cameras in post. Meaning – same codec, same frame size, and frame rate, same exposure, same white balance, etc. A few things you need to know.įirst, make sure all cameras are recording in the same way. OK, so you’ve got your rig, you’ve got your cameras, you’ve got your lighting magically hidden so it’s not in the shot, and you’re ready to record. After all, you’re recording and storing an exponentially larger amount of data. You’ll also need card readers, camera batteries, and storage space. You can’t afford to save a few bucks on substandard cards and lose data…1 lost shot and the entire sequence is, well,…shot. You’re also gonna need a healthy serving of fast, quality memory cards for your cameras. Jaunt also has a fantastic rig, but their tech and workflow are a bit different than what we’ll be covering today – but check them out. Go Pros and Nikons are common weapons of choice, and higher end folks will use a batch of RED cameras, or the 16 camera rig by Google Jump or the all in one Nokia Ozo. Quite frankly, you can use just about any camera out there, but not all VR rigs fit all cameras. These cameras also have to be in a camera rig that positions your camera du jour “just so”, as to allow for the maximum amount of coverage with just enough overlap so you can stitch the angles together in post. At least 3-4 if using fisheye lenses, 5 minimum, 6 or more with more standard lenses. So ya wanna shoot VR, do ya? Break out that credit card. I won’t bore you with talking about the bajillions of dollars poured into the industry, nor the marketing fluff surrounding VR, and we’ll just get to the tech goodness of the medium. – not only does this help the creators focus the story within a certain visual space, but it also helps hide many of the tricks used in production to get the shot. VR can be 360 degrees, or, in some cases can be less than that. Virtual reality transports you somewhere different – even if it’s just your neighbor’s house …when they’re home, of course. AR, as the name implies, augments our existing environment – Iron Man’s Heads up display or HUD in his helmet is a very basic example of this. There is a fine line between VR and AR – augmented reality. ![]() The viewer – and as of today, the person wearing the headset – is placed within an environment and can interact to some degree with that environment. VR, virtual reality, is an immerse visual and audio experience, sometimes consisting of live action and many times being partly computer blended. To keep this episode manageable, we’re gonna stick with mono live action based VR. I’m not gonna focus on CGI based VR nor things like panoramic stills or really hardcore things like stereoscopic VR. I’m pretty sure by the time you clicked play on this video, you already have a pretty good idea as to what VR is, so I’ll make this as quick as possible so we can get into the good tech stuff. “Whoa, it’s like I’m REALLY on camera talking about stuff!” ![]()
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