![]() ![]() Kill/win related Milestones and Super Challenges don’t apply in this mode, and NPCs are not present.Zombies earn more XP per kill, but survivors earn more XP for a win. XP earned is calculated slightly differently for survivors and zombies to reflect the different goals of each team and difficulty of certain accomplishments.New mode-specific stats tracked in the “YOUR STATS” screen.Any disconnected players will become bots, and if they were survivors they’ll be infected with The Cluckles and become a Zombie Joe within 10-20s.The number of human players infected at the start (vs bots) is dependent on the number of players in the match.Explosive barrels do not damage teammates in this game mode.Hamster Balls and Giant Emus have reduced spawn rates.There are three delivery moles every game, and each crate has more loot than in regular game modes.Sparrow weapons and Dogna’s Dart Gun also have piercing through 1 zombie, similar to the magnum. The number of Zombie Joes they hit in a single shot is tied to their typical armor penetration amount: for example, a Magnum bullet will pierce through one zombie (to hit up to two total), and a Sniper bullet can hit up to 3 targets. Weapons that have armor penetration can pierce through multiple Zombie Joes.However, survivors can hide their footsteps by creeping or wearing Ninja Booties. ![]() Survivor footsteps are also visible to Zombie Joes through line of sight.Note that quiet weapons including the Bow & Sparrow, Sparrow Launcher and Silenced Pistol avoid these revealing effects. They’ll also see radial indicators when gunfire is close. Zombie Joes have excellent hearing and will see gunfire indicators on the map, directing them towards survivors.Survivors must make it into the evacuation zone before the countdown hits zero to escape and win. After the final skunk gas circle closes, an evacuation zone will appear and a countdown will begin.Up to 4 friends can squad up to queue into the mode together, and will see each other on the map while on the same side, and spawn together as Zombie Joes if they die at similar times.They also automatically recover 5 health per second while out of combat. Zombie Joes respawn in waves along the edges of the skunk gas, and do not take damage from the gas.The first 4 Zombie Joes are red and have 130 health rather than the regular 100 health.Other survivors won’t know the player is infected, so they can use the element of surprise to try to infect them! If a survivor is infected, they’ll see a 10-20 second countdown to when they’re going to turn, and Zombie Joes will see them tinted green.A kill will guarantee that the survivor comes back as a Zombie Joe. Every melee attack from a Zombie Joe’s chicken scratchers has a 10% chance of infecting a survivor.Zombie Joes are faster than normal players and do 33 melee damage with 10% armor penetration, but cannot use items (except for collecting Candy Corn).Their goal is to infect all survivors before they can escape. The mode supports 40 players, and 4 players are infected at the beginning of the match. ![]()
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